Ring Fling Version 1.1 and Weekend Sale

Ring Fling

Today, I’ve released version 1.1 of Ring Fling and put it on sale for $.99 for the weekend.

So what’s in version 1.1? There are 2 new features, a crash fix, and some gameplay tweaks.

The first feature, and the one I’m most excited about, is the ability to set the number of rings each player starts with. I’ve documented my previous attempts at encouraging strategy in Ring Fling, but I think this feature will have the biggest impact to date. The idea is simple, if you want a more strategic game, drop the number of rings. This makes it so players need to think before firing and focus on timing and accuracy rather than spamming to win the game. I’ve also added a visual pulse to when you’re out of ammo so people start figuring out the mechanic a bit faster. On the other side of the coin, if you love the frantic pace of Ring Fling and want it to be even crazier, you can increase the number of rings and never need to think about conserving again.

The second feature was widely requested from both players and reviewers. In Ring Fling 1.1, you can set how many points you play to. So if you’d like to play a super quick duel against a friend, you can set it to be a 5 point game. If you want to have a grand slam, you can push up the winning score.

There was also a really bad crash fix that would happen if you played for a really long session, not THAT long on iPad3 actually. I can’t imagine anything more annoying than being in the middle of a game and having it crash on you. I’m sorry that I didn’t catch it earlier. I’d heard about this crash and had been trying to reproduce it for months and it wasn’t until a few weeks ago that I figured it out and was able to fix it.

If you’re extra curious, there are some other smaller changes. I reduced the number of points you needed to unlock later modifiers. The feedback was that it was just too slow. I added the ability to flip the screen over if you were so inclined. I made some changes to how releasing rings feels. Every now and then, if you didn’t follow through your swipe, the ring would go a lot slower. I didn’t want that to happen anymore. I tweaked the weights of the targets so rounds with 1 star didn’t take so much longer than rounds with 3 stars. I changed all the text to talk about stars and goals instead of jaggies and zones. After hearing so many people struggle with my bad terminology, I thought I’d stick with what everyone ended up calling them anyway.

If you’ve got any feedback or suggestions for new features, drop me a line on twitter @mugathur or via email (blog@mugathur.com). Thanks for playing!

Also, as every update clears my reviews, I’d really appreciate it if you’d take the time to review Ring Fling and let me know what you think. =)

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